Help To Start Evothings..

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Joined: 06:55, 08 Dec 2014

Help To Start Evothings..

Postby inzi25 » 07:00, 08 Dec 2014

I am a mobile app developer.Just now i started to use Evothings Studio.can any one please give some useful links to start my first application.

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Joined: 16:13, 28 May 2014

Re: Help To Start Evothings..

Postby ardiri » 10:36, 08 Dec 2014

there are a number of examples provided in the workbench which would be a great starting point.

are there any specific projects you have in mind you would like to consider getting started with? we build our examples to keep them simple so that you can easily understand and extend and build on top of them.
// Aaron
Chief Technology Officer
Evothings AB

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Joined: 15:03, 03 Mar 2015

Re: Help To Start Evothings..

Postby randomstuff » 21:18, 14 Mar 2015

*install evothings workbench
*install evothings client app on your mobile device
*by starting evothings client on your computer you create a "server", then just start the evothings client app on your mobile device and connect to it
*after you're connected, just click "run" on any of the demos listed in the evothings client app. what is cool that if you change any of the files in the folder opened after clicking on "code" the mobile app automatically updates. that's it!

you should, however, be present on the same local network. both your cellphone and computer

publishing app is another chapter (althought not a difficult one, just a lot of installs), perhaps you should play with evothings client at first

i used this guide to create my first ibeacon app. i know your device is not an ibeacon, but the install steps aren't really that different and the application logic that you are going to write in javascript/html really depends on what you want to do

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Re: Help To Start Evothings..

Postby micke » 09:41, 08 May 2015

There is now a guide called "Evothings Studio Starter Kit" that has info about how to get up and running:

Best, Micke

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